Because I'm a shameless Manjoume fangirl.
This is where I feature a character from an anime and explain their name meanings. If you'd like to request a name meaning, let me know! ^_^
Name: Yukimura Seiichi
Anime: Prince of Tennis
Yukimura is a wonderful character that has lots of potential... His name is quite fitting to his character as well. "Yuki" is the kanji
for peace or happiness, and "mura" means village. I think this reflects the serenity of his nature very well.
The more interesting part about his name is the fact that it stems from the historic Japanese war hero, Sanada Yukimura. A
brilliant tactician and expert in the art of war, he almost led a successful campaign against the then-shogun Tokugawa Ieyasu. He is
ultimately betrayed and meets a tragic end. I think it's interesting indeed, that the powerhouse tennis team Rikkaidai's Captain (Yukimura)
and Vice Captain (Sanada) are named after this true life hero.
"Sei" means soul or life force. This of course, speaks to Yukimura's passionate feelings toward tennis, and his incredible
will to overcome his suffering to become greater than he is. Ichi is a common ending for a boy's name.
[ previous name meanings ]
Friday, April 08, 2005
* Yugioh GX 27 *
Yugioh GX Ep 27: The Extra Curricular Class -
Is a Shadow Duel? (part 1)
This episode was just ok... I thought it was pretty random and out of left-field. I should get used to it, since that's the way it's been since the series began, pretty much. You definitely have to suspend your disbelief - even more so than usual - for this particular episode.
I have nothing more to add.
The episode opens with Shou waking up in the middle of the night to go to the bathroom. In his stupor, he inadvertantly opens the door to Daitokuji's room, and catches him speaking to someone mysterious over the phone.
"I think it is time we tried it out," the voice on the other line says.
"But what if they end up being buried in a grave...?" Daitokuji asks.
"Then it simply means that he only had that much strength in him," the voice replies. "Then we must let them lie in their graves."
Shou's pretty freaked out, as well he should be, because Daitokuji actually looks pretty scary here. The computer screen does this glowy thingie over his face, and he looks like he's up to no good...
Next day, Daitokuji's teaching alchemy class, and messes up an experiment. He mixes together some chemicals, and they explode in his face...heh. Judai is sleeping in class, but has eyes drawn over his eyelids so he appears to be awake. Before the class lets out, the teacher announces that this following Sunday, they're going to have a picnic near the ancient ruins, and he insists that the people from his dorm attend.
Sunday comes around, and Judai, Shou, Hayato and Asuka have shown up for the outing. Asuka, being in Blue, doesn't have to go, but she says that there might be a hint about her brother's whereabouts, in the ancient shadow games. Shou pulls Judai aside and tells him about Daitokuji's suspicious behavior from the night before, but Judai's pretty relaxed about it, and doesn't make much out of the issue.
They set off, making their way through forest and river before finally reaching their destination. They sit down to eat in front of the ruins, and Daitokuji's pretty excited about his food, which was prepared by Tome. He says the students can't have any, because there isn't enough to go around. But his cat Pharaoh has stowed away in his bag, and has already eaten all his food. The kids aren't too willing to share their food with Daitokuji ... understandably so.
Pharaoh is out exploring, and he stumbles upon some object in the ground, and it sets off some odd light. Everyone looks up, and they are surprised to find that there are 3 suns in the sky... Kuribo appears to warn them of danger. They rush for cover in the ruins, but Judai says he'll be right back. He runs toward the light, and he ends up passing out.
When he comes to, he's shocked to see that the ruins are now completely recreated in their original form, including a large pyramid. Kuribo appears before him, and to his surprise, he can touch him, like he really exists. Suddenly, a young girl walks up and spots him, and tells him urgently that he shouldn't be there. She's carrying Hayato's backpack.. She hears footsteps approaches, and she swiftly pulls him aside in the shadows so they will avoid being seen. "Do you want to be captured by the tomb keeper, like the rest of them??" she asks. "Rest of them?" Judai says. But he blushes as she presses close to him so they will remain undetected. (awww....!) The danger passes, and Judai asks again about those who were captured. He recognizes Hayato's bag in her hand...
She replies that this is a sacred burial place, and those who step into it unauthorized, will be subjected to punishment - by being buried alive. Judai insists that he be taken to his friends, so he can help them escape. She warns that he, too, shall be buried alive if caught. She takes him inside a building and tells him to wait. As he waits, he hears voices of his friends, and climbs up the wall to look out the window...and sees everyone in a pit below, half mummified and lying in caskets. He freaks out, but before can do anything, someone pokes his butt with the tip of a spear.
He's been discovered by the tomb keepers, and they are not pleased. He asks that they release his friends, but they of course, refuse. They say that as tomb raiders, Daitokuji and company will be executed by live burial. But there is a way out. Their leader steps up and challenges him to a duel, saying that if Judai wins, he will release his friends. (The leader explains that people have "come over from your world" before, so he thus understands their language...and even has his own deck of cards, heh.)
* Duel *
Tomb Keeper (hereinafter TK): Sets one monster face down.
Judai: Summons Bubbleman in atk. Activates his effect and draws 2 more cards. Sets one m/t.
TK: Summons Tomb Keeper's Long-Spear Soldier in atk (atk: 1500). Flip summons Tomb Keeper's Guard (atk: 1000). He activates its flip effect: return one monster on field to hand. He chooses Bubbleman. Direct attack with both his monsters. (Judai LP: 1500). Judai actually feels the pain of the attack, and as his LP drops, the lids on the caskets begin to close...
Judai: Fusion summons Flame Wingman. Destroys Long-Spear Soldier, and activate Flame Wingman's effect. (TK LP: 1900). Summons Friendock in def.
TK: Changes Guard to def (def: 1900). Sets one monster face down.
Judai: Attacks and destroys Guard with Flame Wingman. (TK LP: 900).
TK: Activates Pot of Greed. Summons Tomb Keeper's Assassin in atk (atk: 1500). Flip summons Tomb Keeper's Sorceror (atk: 800). Its flip effect takes away 500 LP from Judai (Judai LP: 1000). Activates field magic Valley of the Kings: Necro Valley. All Tomb Keeper monsters' atk and def increase by 500. He activates Assassin's effect - change a monster's position - on Flame Wingman (his def is 1200). He attacks and destroys Flame Wingman with Assasin. Attacks and destroys Friendock with Sorceror. Judai tries to activate Friendock's effect, but TK tells him he cannot, for the field magic in play negates all magic, trap, and monster effects that permit tomb raiding. In other words - no cards can be special summoned from the grave, nor can they be taken out of the grave to be removed from the game.
(By the way, the BGM is really cool here, lol...)
The episode ends with a close up of a very concerned looking Judai, who realizes that he has no monsters on his field, and that the lives of his friends depend upon his victory...
Next Week: The Extra Curricular Class - Is a Shadow Duel? (part 2)
Posted by athena at |9:59 PM|