Because I'm a shameless Manjoume fangirl.
This is where I feature a character from an anime and explain their name meanings. If you'd like to request a name meaning, let me know! ^_^
Name: Yukimura Seiichi
Anime: Prince of Tennis
Yukimura is a wonderful character that has lots of potential... His name is quite fitting to his character as well. "Yuki" is the kanji
for peace or happiness, and "mura" means village. I think this reflects the serenity of his nature very well.
The more interesting part about his name is the fact that it stems from the historic Japanese war hero, Sanada Yukimura. A
brilliant tactician and expert in the art of war, he almost led a successful campaign against the then-shogun Tokugawa Ieyasu. He is
ultimately betrayed and meets a tragic end. I think it's interesting indeed, that the powerhouse tennis team Rikkaidai's Captain (Yukimura)
and Vice Captain (Sanada) are named after this true life hero.
"Sei" means soul or life force. This of course, speaks to Yukimura's passionate feelings toward tennis, and his incredible
will to overcome his suffering to become greater than he is. Ichi is a common ending for a boy's name.
[ previous name meanings ]
Friday, July 29, 2005
* Yugioh GX 43 *
Yuigoh GX Ep 43: Asuka's Second Love Chance?
O__o First post in what feels like forever.
Sorry to have neglected this blog for a long while. But thanks for stopping by to check every so often, and I'm sort of back now to hopefully clear out at least some of my backlog. Since I'm so behind now, I don't really think I'll cover everything I missed, since as I understand it, there are other places where summaries are available. I'm going to start with the latest episode and work my way back. Not sure how far back yet.
Episode 43 was really cute! We get to see Asuka at her finest (though I still think there's something rather lacking about her deck...), and Judai is clueless as usual. I really liked the new character they introduced, "Boy." Although I get the feeling he's one of those one episode-only characters we'll probably not see ever again. Overall, a fun little episode!
The story opens onboard a luxury cruise ship with a casino. A young man is seen playing poker with a older rich looking guy. The rich guy reveals his cards: a straight flush. He's confident he's won this one, but the younger guy reveals his cards: a royal straight flush.
Later on the deck, the older guy joins the young guy, calling him "Boy." He says there are probably few people who could compete against him in cards. Then he points to the island where Duel Academia is located as they pass by it on the ship, and explains to him the story of the 7 Stars, and how 7 selected duelists are battling against them to protect the 3 Legendary Demon cards. And never one to be left out of a card match, Boy jumps ship aboard a little jet ski boat and heads off to Duel Academia.
Meanwhile at the cliff's edge, Asuka approaches and brooding Judai, who says that Daitokuji must have left the island, since they haven't been able to find him after all this searching. Asuka wants to ask him questions, as to why he sent her brother off to the shadow games.
Boy has arrived on the island, and has found his way to the principal's office. He's arguing with Sameshima and Chronos, insisting that he should be one of the duelists chosen to fight against the 7 stars. Sameshima tries to play it off like he's ever heard of it, but Boy doesn't believe him. He says he'll stay in this office until they agree to let him duel. Chronos sends in his little band of enforcers to throw the guy out, but he tosses cards in their direction. The cards are apparently the same variety as the ones that Kaiba has, that can embed themselves into the backs of people's hands. *smirks* Some of the cards slash through Chronos's clothes. O__o
Asuka and Judai arrive in front of the office, where a small crowd has gathered. They say that someone's in there arguing with the principal, and she takes a peek, and apparently recognizes the Boy. She marches in and challenges him to a duel. She calls him Mitsuo-kun, and says that if he wins, she'll let him take her key and duel in her place. But if she wins, she gets to take the important thing he has away from him. He agrees. Sameshima and company have no idea what's going on...
* Duel *
Boy: He tucks in the red scarf he has in his shirt pocket, and Asuka glares at him... (the meaning of the scarf will be later revealed). He summons Gambler Angel Bunny in attack (atk: 1200). Shou is smitten by Bunny. Judai says: "I thought you were all about Black Magician Girl?" Shou replies, "Of..of course!"
Boy sets a m/t card and activates Bunny's special effect: flip a coin, and guess which face it lands on. If correct, inflict 1000 LP damage to opponent. If incorrect, 1000 LP damage to self. He flips and calls it wrong. But he's activated the card on his field, the continuous magic card Second Chance, which lets him flip a coin a second time. He can only activate this effect once per turn. He flips again, gets it correct. (Asuka LP: 3000). He sets a m/t.
Asuka: Summons Cyber Chu Chu in attack (atk: 1000). (I really like this card, for some reason ^__^) She activates her effect: this card can directly attack opponent if all monsters on opponent field have more atk than this card. But Boy activates his trap card Monster Box. He flips a coin, and if he's correct, the attacking opponent monster's atk goes to zero. He gets it incorrect the first time, but activates Second Chance to get it right. Asuka sets one m/t.
Asuka says that Mitsuo-kun hasn't changed at all. He demands that she not call him that. She says he's still the selfish, fake guy she remembers. Shou and Judai talk about it, and say maybe there is an aspect of fakeness in him that's not quite the 'gambler spirit' he claims he is.. since with Second Chance, he's boosting his gambling chances. There's a flashback to their history together. She says they were in 6th grade when he transferred to her school. Back then, he had a face of an angel, and yet she realized he was much more selfish and devious than he appeared. He would play cards with the other kids in class, betting his prized possessions against those of his classmates. And even if he lost, he always had an amble supply to bet. So he would keep betting them until he won, and eventually took away the other kids' prized possessions one by one.
Annoyed by Mitsuo's selfishness, Asuka challenged him to a game of Duel Monsters, betting her prized possession, a red scarf her mother gave her. He kept losing to her and she tells him he'll never win. But he gets angry and snatches the scarf away, saying it'll be his eventually anyways. He transfers away again, taking the scarf with him. Asuka's still angry about it, because it had great sentimental value to her.
Boy says this scarf has been his lucky charm since then, and that when he has it with him, he never loses a gamble.
The duel resumes..
Boy: Pays 500 LP for Monster Box's cost. (Boy LP: 3500). He activates Bunny's effect, and combined with Second Chance, inflicts 1000 LP damage. (Asuka LP: 2000). Summons another Bunny. This time, he doesn't activate her effect. He attacks Cyber Chu Chu with Bunny. Asuka activates trap card Double Passe, taking Bunny's attack to herself (Asuka LP: 800). Chu Chu now attacks Boy directly (Boy LP: 2500). Second Bunny attacks Chu Chu, destroying her (Asuka LP: 600).
Asuka: Sets one m/t. Activates Scape Goat.
Boy: Pays 500 LP cost for Monster Box (Boy LP: 2000). Summons Sand Gambler in attack (atk: 300). Activates his effect: toss a coin 3 times. If it's heads all 3 times, destroy all monsters on opponent field. If it's tails all 3 times, destroy all monster on your own field. With the help of Second Chance, he's able to pull off 3 heads, and destroys all Scape Goats. But Asuka activates the trap card Holy Life Barrier, which lets her discard one card from her hand and negate all LP damage this turn.
Asuka: Activates Warrior Returning Alive to take Chu Chu back from grave to hand. She summons it. Then she activates the instant magic card Prima's Light, which lets her sacrifice Chu Chu to summon Cyber Prima in attack (atk: 2300). She activates her effect: when this card is successfully summoned, destroy all magic card on opponent field. She destroys Second Chance.
She attacks Sand Gambler. Boy activates Monster Box, but without the Second Chance's effect, he misses. Asuka says he can't be a true gambler, because he lacks the confidence of getting it right when he only has once chance (thus, he didn't activate Bunny's effect when he had two of them on his field, because he wouldn't be able to use Second Chance for the second Bunny). Asuka attacks with Prima for the win.
* End Duel *
"Take it with you...my prized possession. The scarf that belonged to the girl I liked. I had really wanted it..." Boy says. "I'll give it back to you. Though now, I won't be able to make all or nothing bets anymore."
Sameshima, Chronos, Shou and Hayato all gush as Boy tosses the scarf to Asuka.
"Mituso-kun!" Asuka says.
"Not Mitsuo! Boy! Though...whichever is alright." He says as he walks away.
Judai is all excited about Asuka's victory. Hayato says, "But it looks there was no second chance at love."
"Eh?" Judai has no idea what he's talking about. And he yells at Boy's retreating back, "Great duel! Next time, duel me!" Boy doesn't look too happy with that prospect. ^___^
Next week: Shadow of the Seventh Person
Posted by athena at |2:10 PM|